There was a lot of stuff to do in Photoshop. Like a lot a lot. As i solved problems in Photoshop new ones arose. I’m getting ahead of myself sorry, yes, so I did the Photoshop stuff for this project. Jess handled the After Effects and editing bless her, I think she may have almost killed herself with helping me, she has been a life saver. But Photoshop was my job due to my skills with the software, I have made a majority of my mums most recent book covers a plethora of boxset covers and the entirety of the Army Doctor’s Baby series covers are knocked up by me. So I have had previous experience with said software.
One of the main jobs I was doing was cleanup, I had to take out the wires and the tape and whatever else might be in frame but shouldn’t be. It was a slow job, easy, but slow. But as I went I realised that some of the connections between the light changes and the cover falling and the intro’s and outro’s didn’t quite work. So I took to trying to make the between pictures more alike, pulling out the book cover and replacing it slowly with the other one, making it transition smoother by replacing the table underneath and putting in one I had to synthesize from some pictures we took on set of the table, yeah it became I slightly more difficult job as I went on. But after about two days of constant clickity click and dull grey Photoshop windows I was done. It was actually quite enjoyable, I do quite like working in Photoshop, and towards the end when i was having to connect up two different bits it stretched my skills, almost a Photoshop work out in a way.
Then comes CelAction, the plucky new 2D software our college was recently blessed with. Jess had done a leg swing animation for the final production of Portal Arcane in it (once again going above and beyond the call of duty) and then it came time for my turn. I have used the software before but haven’t gone on it in a while and was a bit unsure. I soon got the hang of it and was animating like a pro… well not animating like a pro, animating like someone who isn’t very good at animating but knows how to use the software they are on to a degree, there ya go that’s more apt.
It was my CelAction job to do the falling man from shot four. I wanted him to fall and had previously in tests animated in after effects but due to having CelAction at our disposal and it’s particular affinity with cut out animation I thought it was rather applicable. In the test I had done before the paper connectors which make it so the parts of the character are attached to the paper border fell with the character. However I thought it would be an interesting effect if the paper connectors broke like they where taught ropes and then the character fell disconnected from said ropes. This idea also worked as the main character in the book (the one we are depicting) hangs himself in jail which is what brings him to the sort of underworld style reversion world. So the paper connectors breaking symbolizes his grip on life breaking and also represent the rope he used to hang himself being used to break said grip.
After about two days I had made a Photoshop file that could be animated in CelAction and had animated the rope breaking and the character falling. I was actually really chuffed with the rope breaking animation and the falling looked rather good. Unfortunately… yeah i used the wrong file, the photo which i based the animation on was one of the TIF files we had of that shot, but it turns out the ones which where being used where the BMP’s, which wouldn’t be a problem apart from the fact that the TIF i used was less focused than the BMP which was being used and so looked entirely wrong… needless to say I was disappointed but still I will re do it with the right photo but it will probably not be in time for the hand in and will be used in the version I will actually give to J Thorn instead.